![]() All files are in the same directory, which is the current working directory for the command window. In this example, we load the mod "mymap.wad" with the IWAD doom2.wad in the old source port Boom. Some ports have alternative file loading options, such as Chocolate Doom's -merge command consult the port's documentation if needed. The same command line parameters apply for all Doom engine games and for most ports. mods/maps in screenshots: Alien Vendetta, abort_m, Hideous Destructor.Doom Eternal Review - Intelligent Inferno.slash004, nabelo and other people from the ReiSwitched Discord and #switchdev for help and testing.fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff.ZDoom + GZDoom teams and other contributors for GZDoom.Initial Switch release, based on latest GZDoom source.Merged latest upstream changes (4.1.3+).That seems to have fixed the not-saving-joystick-settings bug.Rebuilt with latest libnx (9.0.0 support).Merged latest upstream changes (4.2.1+).Increased amount of possible PWADs in the launcher to 10.You can now enter console commands by hitting A in the console.Merged latest upstream changes (4.3.3+). ![]() Rebased port on latest upstream (4.5.0+).The game should also now default to GLES2.This means the GLES2 renderer is now available and functioning, which might benefit performance.Rebased port on latest upstream (4.7.1+).rebased port on latest upstream (4.10+).This is partially because there's no JIT compilation for the scripts on the Switch. Performance in general is pretty bad, especially with certain mods.Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.You can start a netgame from the launcher don't forget to change the player number from 1 and read the warning message.Multiplayer was only tested between a Switch and a PC, but Switch Switch will probably work as well.if that doesn't help, turn on "Write log" in the launcher and run it again, then check gzdoom.log. Fatal errors are logged into error.log.Since 4.7.x GZDoom includes a GLES2 renderer, which is present in this port and might provide better performance in certain conditions at the cost of not being able to render some graphics effects, you can enable it by setting "Renderer" to "OpenGL ES" in the "Display options" (this is the default since v8).You can exit via the HOME button, but in that case the game won't save its settings. ![]() You can use the Override RSP file option if you have to load files from other locations.
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